

And of course, you can always just call in some human help. Take the boss fights seriously (and by that I mean their different focus on parry mechanics), and you’ll even stand a chance at beating it on the first try. It’s just hard enough that any sort of arrogance will see you die. I have good news, too: since the game provides plenty of AI helpers, the difficulty felt “just right”. That leads to what’s really the highlight of the game: bosses. This raises your base damage, and that means your first shot at a new boss gives you some breathing room to learn their moves. They DO try a few different core bits: one of them is that thorough exploration and massacring of mobs raises your morale.

You’ll find the exploration to be rather cookie cutter coming off of Nioh and managing your equipment/build to be overly clerical. But there IS also a bit of a problem with the rest of the game: lack of modernization. That’s right: beating the tutorial boss sets you up to know everything you need to know to beat the rest of the game, and I respect that. You find out pretty quickly what the game expects of you: the tutorial boss might be one of the best done tutorials ever.

…beating the tutorial boss sets you up to know everything you need to know… But I still liked both Nioh games, so when I got wind of Wo Long: Fallen Dynasty and that it would launch on Game Pass, there was no reason not to find out if this is spiritually Nioh 3. But as I had mentioned in that review, Nioh 2 in particular had bosses that were practically cheese level where calling in help was more than likely the intention. Howdy hidey ho! Some of you might know I reviewed The Nioh Collection awhile back and got a taste for the more action-focused Souls-like formula from Team Ninja.
